toreiphone.blogg.se

Animal typing game
Animal typing game









animal typing game
  1. #ANIMAL TYPING GAME HOW TO#
  2. #ANIMAL TYPING GAME SOFTWARE#

Founded by Noel McIntosh in 1982, the company had sold $25 million worth of typing programs, with over half its gross profits from overseas sales, by 1997.

#ANIMAL TYPING GAME SOFTWARE#

Prior to this game's release, Sydney-based software company Typequick had been a successful Australian software company for 15 years its software was widely used across Australian universities, TAFEs and schools and was the biggest selling typing program in Japan. According to Typequick, the game helps children with dyslexia and other special needs overcome writing difficulties. The game emphasizes the importance of posture and finger positioning for typing. The CD-ROM came with a hardcover binder with details of each typing lesson for teachers. The game begins with a tutorial on where to place fingers, and then with nonsense words like "assa" and "saas", with players soon progressing to complete sentences. The game records the player's progress and typing speed and will return them to the next lesson upon re-entering. The game features a 10 to 15-hour interactive adventure about a true blue (authentically Australian) koala named Kewala as he treks through Australia on an emu, then surfs with whales to the magical Kingdom of Eaz, as the player masters their typing skills. Additionally, the game has received various awards including the Software Product of the Year in the Social/Life skills category at Japan's 1997 SOFTIC Award ceremony. Consistent praise was given to how the game's educational qualities were masked behind a highly entertaining adventure, as well as the rare showcase of local Australian landmarks. The game has received a positive reception from critics.

#ANIMAL TYPING GAME HOW TO#

The game sees the player follow the true blue (authentically Australian) koala protagonist Kewala on an adventure through Australian landscapes to the magical Kingdom of Eaz, learning how to type through tutorials on where to place fingers and touch-typing practice through sentences that advance Kewala's movements.

animal typing game

The game was renamed Typequick for Students in 1997 and, by 2002, was called Success With Typing for Students. It was developed by Sydney-based software company Typequick, and localised by Japan Data Pacific for the Japanese market. Kewala's Typing Adventure is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. Cover art of 1997 Typequick for Students re-release











Animal typing game